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View Full Version : Battlefield 3: E3 2011 Gameplay Trailer


Sir. Crackerjam
06-06-2011, 02:06 PM
Take a look at a couple brilliant new BF3 gameplay trailers that just came out from E3 2011.
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And, this just in, the release date is Oct 25th, 2011.

Sir. AlphaWhiskey
06-06-2011, 02:24 PM
**** you call of duty1!!!!!

Sir. AAK625
06-06-2011, 02:34 PM
Holy crap! I am honestly impressed! Where the hell did they pull this out of?

Sir. TheHeartSmasher
06-06-2011, 04:28 PM
Looks nice, also Intel should be launching their next Extreme Highend processors Q4'11 which should be enough on the processor level to allow people to play. Graphics cards wise, I believe AMD will be releasing the 7000 series cards so there should be powerful enough hardware to run the game at the max possibly. Hopefully there is an Editor with BF3 to finish off the frosting of the cake.

Sir. AlphaWhiskey
06-06-2011, 04:43 PM
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Sir. Drew
06-06-2011, 04:49 PM
and ofc, MP footage:
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Sir. Crackerjam
06-06-2011, 04:58 PM
Looks nice, also Intel should be launching their next Extreme Highend processors Q4'11 which should be enough on the processor level to allow people to play. Graphics cards wise, I believe AMD will be releasing the 7000 series cards so there should be powerful enough hardware to run the game at the max possibly. Hopefully there is an Editor with BF3 to finish off the frosting of the cake.

Well, they made the game on current gen hardware, so it'll work fine on that.

Sir. bzb
06-06-2011, 05:39 PM
Does look bloody nice - and I mean to imply a full on hardcore British accent on that bloody.
If that is 64 player then I think upgrades may be required.

Dont like the look of some of it, a lot of scripted elements or procedural events or however that is sold these days. Not seeing much to make me think its not BC2 with bigger maps, just be nice if it was following up BF2.

Sir. TheHeartSmasher
06-06-2011, 05:52 PM
Well, they made the game on current gen hardware, so it'll work fine on that.

Modern yes, but consumer grade, more then likely is not what they were using to create the game as doing so would severely slow them down when using programs like ZBrush, Softimage, 3DStudio Max, Maya, etc. with the raw data in the scenes. Most consumer grade hardware would not have the memory available to store the raw textures (Maybe the 6990 would work) or power to do the real time calculations needed to fly around the apps without them lagging to offer maximum productivity. High end Quadro or FirePro cards are the norm and probably what they used to create the game and consumer cards to actually play the game for QA purposes.

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I just hope it runs exceptionally well on our current hardware. If it does EA|DICE will make some serious money with BF3, and the DICE guys pulling in nice royalty checks hopefully.

---------- Post added at 06:52 PM ---------- Previous post was at 06:50 PM ----------

Does look bloody nice - and I mean to imply a full on hardcore British accent on that bloody.
If that is 64 player then I think upgrades may be required.

Dont like the look of some of it, a lot of scripted elements or procedural events or however that is sold these days. Not seeing much to make me think its not BC2 with bigger maps, just be nice if it was following up BF2.

If that's 64 Player it should bring back that great Battlefield feeling that kept us up all hours of the night on the weekends in the public servers.

Sir. Cheesecake
06-06-2011, 06:09 PM
needs moar editor

Sir. Crackerjam
06-06-2011, 06:31 PM
@Smasher

Yeah, but the people that code and test the rendering engine use consumer hardware, because they need to see how everything'll work on the customer's machine.

Sir. TheHeartSmasher
06-06-2011, 06:44 PM
@Smasher

Yeah, but the people that code and test the rendering engine use consumer hardware, because they need to see how everything'll work on the customer's machine.

The developers are normally on the workstation cards too, maybe not QA but everyone that needs to do some serious processing will normally have a workstation card. Especially those that are testing the game engine.

Sir. Crackerjam
06-06-2011, 06:47 PM
The developers are normally on the workstation cards too, maybe not QA but everyone that needs to do some serious processing will normally have a workstation card. Especially those that are testing the game engine.

No, I assure you, the rendering people use consumer cards. Because they don't need super 1337 graphics to write code, they have consumer cards to test the graphics code they write.

Sir. TheHeartSmasher
06-06-2011, 06:54 PM
No, I assure you, the rendering people use consumer cards. Because they don't need super 1337 graphics to write code, they have consumer cards to test the graphics code they write.

Maybe in an startup but not in a professional game studio. You primarily use your workstation cards when using 3D graphics programs and do renders, designing, editing, etc. If your a developer you normally get your machine fully loaded as no developer likes to wait no longer then they need to just to test debug builds.

You can get by with a consumer card but you may suffer performance issues when your not dealing with non optimized builds, which are normally what you get when using the engine's editor.

Sir. Crackerjam
06-06-2011, 07:28 PM
Maybe in an startup but not in a professional game studio. You primarily use your workstation cards when using 3D graphics programs and do renders, designing, editing, etc. If your a developer you normally get your machine fully loaded as no developer likes to wait no longer then they need to just to test debug builds.

You can get by with a consumer card but you may suffer performance issues when your not dealing with non optimized builds, which are normally what you get when using the engine's editor.

Urrrrrgh. No. The people that write the graphics engine, in DICE, use Visual Studio. To write and compile code in visual studio, you don't need a workstation card, nor would you want one, because you're writing graphics code specifically for consumer hardware. Therefore, you would want to have this consumer hardware yourself to make sure everything works properly while you build it. Otherwise, you'd end up writing code optimized for workstation cards, which wouldn't perform as well on consumer hardware, nor would it meet performance quotas.

Sir. TheHeartSmasher
06-06-2011, 08:20 PM
Urrrrrgh. No. The people that write the graphics engine, in DICE, use Visual Studio. To write and compile code in visual studio, you don't need a workstation card, nor would you want one, because you're writing graphics code specifically for consumer hardware. Therefore, you would want to have this consumer hardware yourself to make sure everything works properly while you build it. Otherwise, you'd end up writing code optimized for workstation cards, which wouldn't perform as well on consumer hardware, nor would it meet performance quotas.

When you are using an Editing/Designing in applications like 3DStudio Max, Maya, Softimage, Zbrush, Photoshop etc. you gain more performance by using workstation card. Visual Studio you can use either or but it depends on what your doing and how your testing your game. When your testing your game, it's best to do so on a consumer graphics card so you at least have some idea how it will run when your customers play it.

Sir. Crackerjam
06-06-2011, 09:01 PM
When you are using an Editing/Designing in applications like 3DStudio Max, Maya, Softimage, Zbrush, Photoshop etc. you gain more performance by using workstation card. Visual Studio you can use either or but it depends on what your doing and how your testing your game. When your testing your game, it's best to do so on a consumer graphics card so you at least have some idea how it will run when your customers play it.

Yeah, exactly, so the rendering guys will have tested the game on consumer hardware, which is why it should play nicely on that.

Sir. XaliaS
06-06-2011, 10:11 PM
Holy shit you two!
Tonne of new BF3 footage to talk about and you're having a nerd battle...

Sir. Crackerjam
06-07-2011, 12:04 AM
It's Smasher's fault >.>